Most bo7 bot lobbies players will use this slot for a quick fix: stuns, smokes, and possibly a flash.
Hunter Bot might look cool in the menu. But it's also easy to assume that it's a gimmick gadget which dies without doing anything useful.
After you've tested it in real matches with real numbers it becomes something completely different:
This portable system is low-effort and also works as a floating trophy.
bo7 codes makes it easy to win games by preventing your team from losing because your opponent gets a few streaks of air.
Here's a look at the real power of this technology, its under-appreciated value, and what you can do to leverage it.
\ 1. What HunterBot Is (And Its Behaviour)
The Hunter Bot can be compared to a floating hybrid of a Trophy System and a Homing Drone that only moves when it is ready to kill something.
1.1 Basic Mechanics. How It Floats and Attacks
Key behaviors to understand
Tactical Slot Equipment
Hunter Bot replaces the tactical slot you previously had (same for stun, Flash, Smoke).
This does NOT follow You
If you throw the ball, it will:
Place yourself at that position.
Hold the release button at the same height as you did.
Stay put until it locks onto an acceptable target.
You can't throw it in a surface without it dying
Directly hitting a floor, ceiling, or wall will cause it to explode and do nothing.
So, you'll want to throw the ball upwards slightly into the open space and not straight into geometry.
Height is locked
It will not move from its vertical position.
When the line of sight is too low it makes it harder to spot air streaks.
Too high: grenades could not be protected by teammates.
Targeting logic
Once it is in line of view:
We are a hostile equipment
Upgrade your field with or
Compatible scorestreaks
It is an object that travels in a perfectly straight line to the target. When it hits it it deals damage, or destroys it.
Accidental player death
If an opponent walks directly into that line of straight lines while it's diving to a specific target, the player will be instantly killed.
If you're looking for a way to consistently kill enemies, this isn't the best option. However, it can be a nice surprise when it occurs.
Here's one more interesting quirk.
Hunter Bots never target one another. If both teams toss one into the exact same lane in the sky and stare at the other, they ignore each another forever.
\ 2. Hunter Bots vs. Field and Equipment Upgrades
Hunter Bot has a similar behavior to a floating system of trophy systems, with more reach.
2.1 Grenades (and other throwables) that can be intercepted
Once the hovering grenade is in place, any tactical or grenade near it can be intercepted.
Lethal grenades
Tactical GRENADES (stuns, flashes, etc.
Combat Axe, as long the trajectory passes within close enough
All that it can intercept
The first hit appears to have destroyed them.
It blocks spam from the area under it.
You can use a Hunter Bot to shield your team's push and hold by dropping it over a key position, common choke point or an objective.
2.2 Destroying Ground Upgrades
Hunter Bot counters all ground-based field upgrades as well, for example.
Munitions Case
Squad Link
Fear Trap
Maps with other upgradeable field options
If it has a direct line of vision to one of the following, it:
Lock on
Fly straight ahead,
Then, you can destroy it with one blow.
This alone is a great feature in objective games, where opponents like to use boxes, traps and links utilities around an enemy's hardpoint.
2.3 Trophy System and the Hard Counter
Please remember this one exception.
Trophy System beats Hunter Bot.
If your Hunter bot targets an enemy Trophy
As usual, the bird will approach it.
The Bot's classification will be the same as any other throwable.
The Trophy will shoot it down before the contact can be made.
If you're looking for a matchup between equipment and equipment, here are some tips:
Hunter Bot is able to destroy all throwables (field upgrades) and most field improvements.
Trophy System is a great alternative, but it will never win.
If your opponent's team spams Trophies all over the place, then your Hunter Bot's value for ground control will decrease. Its power to stop streaks is still available when it can see above.
\ 3. The Real Force: Hunter Bot against Scorestreaks
Hunter Bot's true meta-definition is achieved when it is used correctly.
This is especially true once you have the right Overclock.
Scorestreak Damage (With or Without Overclock).
Scorestreak Slayer - the first Overclock is available for Hunter Bot. It simply increases your Bot's damage to scorestreaks. The number of Bots needed is drastically different.
Here's the breakdown of how many Hunter Bots to use in order to destroy a common streak:
This table shows a few interesting things:
1. Scorestreak Slayer makes your tactical a simple anti-UAV device.
One bot = counter UAV or UAV.
No aiming.
2. High-level streaks become manageable
Sentry Gun with Slayer: 1 Bot.
Watchdog: 2 Bots.
VTOL: 4 Bots.
3. You can create a new tactical every time you gain a life.
Start off with one.
Scavenger helps you pick up more.
Gear Head is faster to charge.
Assault Pack provides you with new items every day.
Hunter Bot will let you turn your respawns free antistreak missiles.
3.2 What Makes Scorestreakslayer So Important
Scorestreak Slayer for Hunter Bot is a great Overclock to use if your primary goal is to eliminate streaks.
It:
For many streaks, the Bot count requirement is reduced by more than 50%.
This allows you to remove a Watchdog on your own with just two tactic.
When used in conjunction with a rocket, it can help your crew shred down a VTOL.
The sky is not your only option.
You can launch your Bots into the air from cover.
Let them fly their target
Revert to combating players.
This is my main reason for running a specific anti-streak setup that revolves primarily around Hunter Bot + Scorestreak Slayer.
\ 4. The Second Time Overclock: Fixed On - When Manual Aiming Is Worth it
Hunter Bot includes a second overclock called Locked On. It allows you to choose what the Bot will attack.
What Locked on Does
Hunter Bot without Locked On appears as:
Prioritize scorestreaks before ground equipment when they are both in line-of-sight.
Most of your time, this is what you want. But not all the time.
Imagine:
There's UAV in the Sky
The enemy Munitions Boxes can be seen near the target.
The Bot always chooses the UAV, even though you're trying to empty the boxes.
You can solve this problem with LockedOn by:
Target the exact streaks or equipment you're looking for.
On that target, put a red stone.
You can throw the bot and be sure that it will prioritize this item.
The strength of this phrase is evident in situations with mixed priorities and multiple themes.
Scorestreakslayer: Why I Still Recommend It First
The problem is in the tradeoff:
To achieve perfect control of your vehicle, you will have to sacrifice additional damage.
In most lobbys, the biggest problem isn't which of these streaks I should start with. Why are there five streaks, in the first instance?
Practical Experience
If your job involves handling streaks of a certain type, the value of damage per bot is greater than that per control Bot.
Scorestreakslayer allows you easily to delete even the most annoying streaks, before they snowball.
Locked-On makes more sense when:
You play as a coordinated team.
You need to have a very specific target selection.
It's not necessary to have several bots in a single streak.
Scorestreak Slayer can have more of an impact in public rooms.
\ 5. Building a Loadout to Counter a Streak Around the Hunter Bot
If you are looking for the most out Hunter Bot then I suggest creating a dedicated Anti-Streak Class rather than simply plopping it in at random.
Loadouts for anti-streak are recommended in 5.1
This template works great in lobbys with lots of streaks.
How to use it
UAVs / Counter UAVs -
UAVs are gone if you spawn on this class.
Enemy calls Watchdog -
You can throw two Bots at Helo to prevent him from doing any damage.
Enemy contacts VTOL
Use your launcher or 2-4 Bots to take out the enemy.
You will become the player who makes your opponents' streaks look almost useless, which can dramatically change momentum in tight games.
\ 6. You should know about common mistakes and subtle mechanics
Hunter Bot is only as good as its paper representation.
My Bot did Nothing - Bad Throws
Hunter Bots can be used to:
Explodes instantly or
Only seems to disappear without effect
You might:
You can throw it onto any surface.
You can throw it anywhere with a poor line of sight.
Fix this by :
Throwing it upward, in a wide open area
Positioning the sphere above clear areas, such as lanes and objectives.
Expecting it To Counter Everything
Hunter Bot cannot target:
Skewer
Hellstorm Missile
Harp
Hunter Bot does not care that you can use a rocket launcher to take down Harp. This is because Harp flies so high.
You shouldn't be alarmed if Harp appears to disappear when Harp's Bot is present.
\ 6.3 Overvaluing Player Kills
Hunter Bot has the ability to kill a person if it hits them with its physical force while trying to target something else.
If you are trying to use this as your main killing tool, then you're misusing.
Its real value:
Grenade interception
Equipment Removal
Scorestreak deletion.
Treat the player kills not as the main objective, but rather as a reward.
6.4 Ignoring Trophy-Systems
If your enemy loves to scatter Trophies around:
Your Hunter bot will get eaten by the Trophy if it hits it first.
You might have to shoot or grenade your Trophy before letting go of the Bot.
It will save you disappointment if this matchup is known.
Who Should Really Run Hunter Bot 7
Hunter Bot doesn't work for everyone. It's best for specific roles and players.
It is best if you:
You're usually the player that takes on the responsibility of dealing with enemy streaks.
You hate being beaten by constant UAV spamming and aerial streaks.
You are interested in having more strategic impact than simply raw kills.
It's less than ideal if:
You only want to use your gun for immediate combat (flashes, stuns or smokes will be more self-centered).
You'll rarely find streaks with high tiers in your lobby.
It is easy to remember:
Hunter Bot is the perfect tool for you if you are a player who often feels like you lose games the moment your opponents get streaks going.
FAQ
Q1: Does Hunter Bot work if I prefer to play solo?
Yes, in particular solo.
Randomly, you will find the following patterns in lobbies.
Nobody wants to launch rockets.
UAVs, air streaks and everyone is complaining about them
Streaks are a problem that snowball because they are not dealt with.
Hunter Bot helps you do that without having to constantly switch between launchers or sacrifice your main firearm. You just have to:
Change your class to anti-streak.
Throw your Bots high into the air.
Go back to slaying.
Q2 Is it good without Scorestreak?
It is still very useful.
Without Slayer
It's perfect to destroy equipment and upgrades in the field.
It's the perfect floating trophy to defend your lanes, objectives and other areas.
The Bots can help you with UAVs as well as lower streaks.
Hunter Bot works as a versatile defensive tactical without Slayer even if your goal is to not be the team’s backbone.
Q3: Is it a good idea to use Hunter Bot without my stun/smoke/flash weapon?
It all depends on how you actually lose your games.
If you're losing fights frequently because you don’t have stuns or smokes on hand, you should stick with your current tactics.
Hunter Bot could be the answer to your problems. If you are losing entire maps due to enemy streaks that you and your teammates never eliminate, Hunter Bot would be a major upgrade.
A good compromise is:
Keep one or more gunfight-focused courses (stuns/smokes) on your schedule.
Hunter Bot will allow you to create a special anti-streak 'class'.
If streaks are flying, swap to that class.
Q4- Is Scorestreak Slayer or LockedOn better?
The truth is, it can be - but not for the majority of players.
Locked-On is worth considering when:
You will be part of a well-coordinated team.
If you want total control, your Bot can be programmed to upgrade a specific field or hit a specified streak.
You're ok with the need for more bots in a single streak.
Slayer's raw Damage will give you a greater impact when playing alone in the typical public lobby or if your game is played solo.
How precise must my throws and shots be?
You don't require pixel-perfect alignments as in a strategic shooter.
These general guidelines are sufficient
For lane/objective control:
Use it to launch utility over any hills, doors, or choke points.
For antistreak duty
You can throw it in the air from any safe area that has a good sky view.
It'll take care of the rest as long is it has line-of-sight.
If you frequently see your Bot doing nothing, this is a signal that you need to adjust how far and where you are throwing it.
Final Takeaways - When streaks cause problems, Hunter Bot can be the solution
Hunter Bot gets underrated, precisely because of its lackluster impact.
It's not possible to see +3 kills after deleting Watchdog.
But you will feel it when.
UAVs from the enemy disappear in seconds when they are called.
Watchdogs in VTOLs are hardly allowed to shoot.
Now, your team is able to use the entire map rather than hiding from the clouds.
If you are tired of losing control of the match as soon as the opponent earns a few streaks of success, start treating your tactical as a strategy insurance.
Create a streak-fighting loadout with Scorestreak Slayer and Hunter Bot at its center. Next time a VTOL spawns into the game, you can be the silent cause of its disappearance long before it is a highlight.