U4GM Helldivers 2 Laser Cannon Guide for Solo Bot Eradication

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Soloing Super Helldive bots in Helldivers 2 still looks insane from the outside, but the LAS‑98 Laser Cannon quietly carries: infinite ammo, brutal anti‑heavy damage and smart heat control let you farm hulks, gunships and tanks for days.

Back in 2024 I'd never have guessed I'd still be running the LAS-98 Laser Cannon on diff 10 this far into 2025, but here we are and it still hard-carries solo Super Helldive runs, especially once you learn how to pace your heat instead of spamming shots like a rifle; if you care about shaving off some grind and want to buy game currency or items in u4gm helldivers 2 items, that can help you get to this setup faster.

Why The Laser Cannon Still Works

The bot front looks different now. Dropships tank more, Hulks push harder, cities are just smoke and sightlines. Yet the Cannon still shines because it is not about burst, it is about deleting weak points on demand. You sit behind a rock, crouch, and just carve a Hulk's eye out of its skull. Gunships do not get time to show off their ragdoll nonsense, you burn the engines and they fall. Cold planets made it even dumber: heat climbs slower, so you just stay on target way longer than you should be allowed. The tradeoff is obvious though. There is basically no stagger, so if a Berserker is already in your face you messed up your spacing and need a backup gun or a strat ready.

Loadout Built Around Infinite Fire

The whole kit ends up built around keeping that beam live. I run the LAS-98 with the Sickle as my primary, and that combo feels like infinite energy when you get used to it. When the Cannon overheats you swap to the Sickle, shred trash bots and scouts, then swap back once the heat bar drops. For stratagems, Shield Generator Relay is kind of non-negotiable now. Drop bubble, stand in the blue, and you can calmly drill a Factory Strider's belly or a Hulk's eye without getting flinched every half second. On top of that I bring Eagle 500kg for tanks or chunky objectives and an Orbital Laser as the "I messed up" button for heavy outposts that spiral out of control.

Solo Super Helldive Rhythm

People who try to sprint straight into a base with this thing usually hate it. It is not that kind of gun. Solo full clears are all about rhythm. I normally drop a bit off the main objective, prone-crawl or hug terrain to a good angle, then snipe objectives, radar towers, and strider bellies before I ever touch the main courtyard. When a dropship shows up, Gunships are always the first priority. The old Quasar felt great but the cooldown gets you killed once you're eating three dropships at once. With the Laser Cannon you do not care about ammo, only heat and sightlines. Vent early, tap fire if you have to, and focus weak points. You end up wiping whole patrols and half a base without spending a single conventional bullet.

Tips If You Want To Try This Setup

If you are thinking about giving this playstyle a go, treat the Cannon like a scalpel and not a railgun; small movements, short beams, constant repositioning so you are never tanking full volleys. Practice tracking Hulk eyes and Gunship engines in the training range first, then jump into snow planets where the lower heat makes mistakes less punishing and lets you learn the vent timing. A lot of players also prefer to shortcut the early grind and buy game currency or items in u4gm so they can unlock the right warbonds and get to this build faster, but however you get there, once the rhythm clicks you will not want to put the LAS-98 down.

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